Really? Guess what, we’re shitty people, Joel. It’s been that way for a long time.
No, we are survivors.
Imagine GLaDOS as a GPS though
"Turn left. You monster."
“Oh, you missed your turn. That’s alright. It’s not like I gave you an advanced warning or anything. Oh wait. I did. Three of them.”
“Now I have to recalculate the entire route. Again. By myself.”
“Congratulations. You’ve gotten us so lost even I don’t know where we are.” *slow clap*
In this stunning conclusion, we sit with Emilia as she speaks about Ellie, trans inclusivity, and advice she has for aspiring game designers.
Big thanks to Emilia and the team at Naughty Dog for their insane generousness! What a fantastic dev studio.
The Wild Thornberrys
Marianne Thornberry by Tascha Dearing
Nigel Thornberry by Joshua Walker
a shooting star is actually someone driving off rainbow road
The Last of Us took the industry by storm last year, and now it’s back in its PlayStation 4 Remastered Edition to remind us all exactly why we fell in love with it.
We recently had a chance to sit down with Emilia Schatz, long-time game designer currently taking the world by storm at Naughty Dog, to talk about her journey through gaming – from designing Uncharted 3 to falling in love with The Last of Us.
Here’s part one of my Emilia Schatz interview! She was such a delight.